﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GLSimulationControl
{
    public enum StringName : uint
    {
        GL_VENDOR = 0x1F00,
        GL_RENDERER = 0x1F01,
        GL_VERSION = 0x1F02,
        GL_EXTENSIONS = 0x1F03
    }
}
